Rael, her magical mentor and walking stickĢ. Check out hunter in SW area outside village (did Arnolda arrive early?).ġ. Investigate Zora's "turtle shell" hut (check for artifacts).ħ. Meet allies, Arnolda and Bart, for trip to Falender.ĥ. Discover the true nature of the vase she found-if it is an artifact.Ĥ. Travel to the ancient ruins (Falender) and find the lost warchest.Ģ. I'll take the "L" as saying southwest, so that's where the village elder said the hunter was staying.įirst, let's catch up on the current Thread and NPC lists for Mythic GME.ġ. The story cubes tell me that Arara is thinking about (gears turning) the hunter (the help wanted sign mentioned a hut) that advertised money for wolf pelts. If you're interested in joining me on this adventure, you can find all my episodes over here: And even though I'm still only in the beginning, I'm eager to see where this story takes me. That thrill is beginning to take hold: the thrill of a story just finding its legs with miles yet to go. The Mythic GME has introduced some interesting story complications and I'm intrigued by the direction it's taking.
I know I haven't pushed them to their full potential yet, but I'm beginning to settle into a rhythm. I'm five episodes into season 2 and I'm still learning both of those systems.
I had to learn the Mythic GM Emulator, which I've read at least a half dozen times but am still internalizing, as well as my first true Powered by the Apocalypse game: the Sword, the Crown, and the Unspeakable Power. A young man stepping off the ship he'd served on for three years and finding his way to the recruitment table of the Crest.Įven with my narrative beginning, the rest of the beginning took time. The beginning I needed was the one I finally found.
Why wasn't it working? What was wrong with me? I was trying to work with the wrong beginning. I had planned to do a short 3 episode prequel, but I ended up with a single, abandoned episode of ponderous nothing. I have an unedited session of solo D&D on my computer that I recorded to try and set the scene for the mercenary company before introducing season 2, but I struggled with it. I had my beginning, but did I want to jump right from Season 1 into Season 2? Should I take a few weeks to bridge the gap? I plucked a character from that, and some of the ideas that story had been trying to convey. I have a novel on my hard drive set in this fantasy city. I started with an idea: a mercenary company in a coastal fantasy city. Could I make it work? Could I find the story worth telling? Now, I had to learn a new game, a new setting, a new set of characters. I was suddenly faced with the question that so many creatives face: can I do this again? My first season was well received and I had grown comfortable with the flow of play. Perhaps the hardest beginning was last month when I wrapped up season 1 of my Starforged game and made the decision to jump to a new genre and a new system. I played Ironsworn on and off, even hacked a version of it to run a sci-fi game before Starforged was on the radar, and I fell in love with the form, with the creative thrill of letting the dice decide what direction my story took. It was a revelation: the realization that I could combine my love of writing fiction with my love for roleplaying games. Before that, I had never thought about playing solo. I was introduced to solo RPGs by Ironsworn back in 2019. That was a beginning, but not the only beginning. I did so and received positive feedback including encouragement to post the recordings to a podcast feed. You see, last year I was part of the Ironsworn: Starforged playtest discord, and I thought recording my play sessions and posting them might be helpful feedback for the designer. If you've never heard of my podcast, it's just me playing solo RPGs and trying to tell meaningful, heartfelt stories. Finding the right place to start is one of my greatest challenges when creating a story whether it's for a piece of fiction, a game I'm running, or my podcast, Errant Adventures.